I am experiencing an issue while working with keypoint annotations on my project. I have also created a video to demonstrate the problems, which I have attached for your reference.
- Class Change Issue: I am working with three classes: “player,” “non-player,” and “referee,” all of which use the same skeleton structure. When I try to change the class of an object (e.g., from “player” to “referee”), Roboflow resets all the keypoints to the default skeleton values, causing me to lose the existing keypoint positions. Is there a way to change the class of an object without resetting its keypoints?
I have attached a video explaining and demonstrating the issue to provide better context.
Thank you in advance for your support.