# Player tracking through occlusion in the application of sports

**URL:** <https://discuss.roboflow.com/t/player-tracking-through-occlusion-in-the-application-of-sports/7669>\
**Category:** 🤝  Community Help\
**Created:** [November 13, 2024, 5:51pm UTC](https://discuss.roboflow.com/t/player-tracking-through-occlusion-in-the-application-of-sports/7669 "2024-11-13T17:51:44Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![odiouschipmunk](https://yyz1.discourse-cdn.com/flex029/user_avatar/discuss.roboflow.com/odiouschipmunk/32/5936_2.png) [@odiouschipmunk](https://discuss.roboflow.com/u/odiouschipmunk)\
**Post date:** [November 13, 2024, 5:51pm UTC](https://discuss.roboflow.com/t/player-tracking-through-occlusion-in-the-application-of-sports/7669/1 "2024-11-13T17:51:44Z")

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Was wondering how it would be possible to consistently track and keep the same id of players(specifically 2 in this scenario) through heavy occlusion. I have tried integrating deepsort, but I am unable to create a decent algorithm that can track players through occlusion.  
Specifically, I am getting problems in id switching, in which one player takes another’s while they cross paths.  
Has anyone solved this problem?

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**Author:** ![system](https://canada1.discourse-cdn.com/flex029/uploads/roboflow1/original/1X/bb6edbfa56d0cf2ee603f061e9e09103502cc8cc.png) [@system](https://discuss.roboflow.com/u/system)\
**Post date:** [December 4, 2024, 5:52pm UTC](https://discuss.roboflow.com/t/player-tracking-through-occlusion-in-the-application-of-sports/7669/2 "2024-12-04T17:52:35Z")

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